PlayFlu is a fun and exciting program for teaching life sciences in the context of public health.
The program was developed with funds from the National Science Foundation as a free enrichment program that travels to schools.
PlayFlu uses wearable technology to drive and manage a tag-style game to physically engage students in modeling a flu outbreak.
During the game, students are assigned a health status on their wearable devices:
Vaccinated >. The sick players (chasers) try to infect (tag) healthy players while the vaccinated players try to protect the healthy.
The games are integrated into a discussion-based lesson plan to teach about infectious diseases, viruses vs. bacteria, herd immunity, and how fast viruses spread. The activity is driven by the CDC’s FluIQ questions and by real-time data generated from student engagement with the model.
Workshops are aligned with the Next Generation Science Standards (NGSS) and tailored to the knowledge level of the audience being taught (K-8) at increasing levels of complexity.