The PlayFlu program travels to schools (for FREE), integrating a tag-style game with a
lesson plan to teach important lessons about life sciences, social sciences, and public health.
In the game, students are assigned a health status on their wearable devices:
The sick players (chasers) try to infect (tag) healthy players while the vaccinated players try to protect the healthy.
The program is designed as a 50-min lesson plan that includes a series of kinesthetic games and
embedded engaging discussions. The activity is driven by the CDC’s FluIQ questions and by
real-time data generated from student engagement with the model.
Workshops are aligned with the Next Generation Science Standards (NGSS) and tailored to the knowledge
level of the audience being taught (K-8) at increasing levels of complexity.